Draft:BepInEx
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Original author(s) | Bepis and others |
---|---|
Initial release | 11 February 2018 |
Stable release | 5.4.22.1
/ 2 February 2024 |
Preview release | 6.0.0
/ WIP |
Repository | https://github.com/BepInEx/BepInEx |
Written in | C# |
Engine | Unity |
Platform | Cross-platform |
Type | Software library |
License | GNU Lesser General Public License |
Website | docs |
BepInEx is a Mono library to patch and modify XNA and Unity games at runtime.[1] [2] [3]
Working principle
BepInEx patches the games at runtime using Mono's introspection and debugging facilities.
Notable uses
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This article has not been added to any content categories. Please help out by adding categories to it so that it can be listed with similar articles, in addition to a stub category. (January 2024) |
- ^ BepInEx/BepInEx, BepInEx, 2024-01-13, retrieved 2024-01-13
- ^ "MEA now supports BepInEx and how to use it! [Baldi's Basics] [Tutorials]". GameBanana. Retrieved 2024-03-01.
- ^ "Steam Community :: Guide :: How to make mods with BepInEx". steamcommunity.com. Retrieved 2024-03-01.
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