FLOW (programming language)

From English Wikipedia @ Freddythechick
FLOW
ParadigmNon-structured, imperative
Designed byJef Raskin
First appeared1970; 55 years ago (1970)
Influenced by
BASIC

FLOW is an educational programming language designed by Jef Raskin in 1970 and implemented on several minicomputers in the early 1970s. The goal of the language is to make it easy to explore algorithms through a highly interactive environment. The overall language is very similar in syntax and structure to the BASIC programming language, but has a number of changes in order to make typing code easier. Most notable among these was the concept of "typing amplification", in which short strings, often a single character, were expanded by the language into the complete "unamplified" source code. Modern integrated development environments and code-oriented text editors often include a similar feature, now normally referred to as autocomplete. The beginning programmer would first create a flow chart to solve the problem. Since all of the problems involved words (rather than mathematical problems) the solution was intuitive. The flow chart would be translated into the flow programming language using a top-down, mechanical method.

History

In 1970, the English Department of the University of Kansas hosted a meeting on the use of computers in the humanities. The conference was followed by a training session that ran from June 13 to August 18, where Jef Raskin was one of several teachers involved in training other teachers basic computer skills. During this period, Raskin developed the FLOW language concept.[1]

A key design element of FLOW was the attempt to avoid syntax errors by automating the entry of the language as much as possible. For instance, if one wanted to enter the statement <syntaxhighlight lang="text" class="" style="" inline="1">PRINT "10"</syntaxhighlight>, the user simply had to type <syntaxhighlight lang="text" class="" style="" inline="1">P10</syntaxhighlight> and the interactive editor would expand it out as they typed. If the user entered an illegal command, it would flash on the terminal and then be automatically erased so the user was "none the worse for hitting a wrong key". They referred to this concept as "typing amplification", and noted that it had the added advantage of removing an impediment for slow typers or those with physical problems using a terminal.[2]

Lewis and Norman later referred to this concept as "gag", in that it gagged the user's input until they typed something useful. They illustrated this by recounting one of Raskin's favorite demonstrations of FLOW, where he would close his eyes and hit random keys on the terminal, building a syntactically correct, albeit meaningless, program.[3]

Another aspect of the FLOW system's approach to user interaction was its debugger. This included the command <syntaxhighlight lang="text" class="" style="" inline="1">WALK</syntaxhighlight>, an analog to BASIC's <syntaxhighlight lang="text" class="" style="" inline="1">RUN</syntaxhighlight> that delayed after executing each statement in a fashion similar to modern single-step systems.[4][3]

On his return to University of California, San Diego (UCSD), Raskin was able to arrange funding from UCSD and matching funds from the National Science Foundation to purchase equipment to develop the FLOW system, a total of $76,000 (equivalent to $596,278 in 2023).[5] The initial system consisted of three Data General Nova minicomputers with 12k words of memory, several VST 1200 terminals, a Tektronix 4002 graphics terminal, and an HP 7200 plotter. In September 1973 the CPUs were updated to 32k words of memory.[6]

The first version of FLOW was programmed by Jonathan "Jon" Collins in FORTRAN for use at the summer institute. To facilitate a quick implementation (1 week), Jonathan restricted input to the first character of the command with the computer supplying the balance of the command letters. Hence, typing amplification was invented. Flow was later ported by two UCSD graduate students to Nova assembler language. Later ports included MICRO 800 assembler, BASIC and Algol.[6]

Description

Overall organization

Like BASIC, FLOW uses line numbers both as an editing aid as well as statement labels. Unlike most BASICs, FLOW automatically numbers programs starting at line 10 and incrementing by 10 as new lines are entered. The line numbers are formatted as three digits, so line 10 is displayed as 010. Users can also enter line numbers manually, and renumber the entire program with the <syntaxhighlight lang="text" class="" style="" inline="1">NUMBER</syntaxhighlight> command.[5]

In contrast to BASIC, the <syntaxhighlight lang="text" class="" style="" inline="1">RUN</syntaxhighlight> command can be instructed to stop once a given line was reached, for instance, <syntaxhighlight lang="text" class="" style="" inline="1">RUN FROM FIRST LINE TO 200</syntaxhighlight>. To enter this command, the user simply types <syntaxhighlight lang="text" class="" style="" inline="1">RF200</syntaxhighlight>, with the rest being "amplified" into the command line.[5]

Syntax and capabilities

The most obvious difference between FLOW and BASIC was that FLOW has only one variable, <syntaxhighlight lang="text" class="" style="" inline="1">IT</syntaxhighlight>, and lacks mathematical operators. The language has only seven statements, all of which apply basic logic or string manipulation. There is no equivalent of the for loop either, looping is handled entirely through <syntaxhighlight lang="text" class="" style="" inline="1">IF</syntaxhighlight> tests and <syntaxhighlight lang="text" class="" style="" inline="1">JUMP TO</syntaxhighlight> statements.[7]

The language does not have direct user interaction like BASIC's <syntaxhighlight lang="text" class="" style="" inline="1">INPUT</syntaxhighlight>, data is instead defined in FLOW's analog of BASIC's <syntaxhighlight lang="text" class="" style="" inline="1">DATA</syntaxhighlight> statement, <syntaxhighlight lang="text" class="" style="" inline="1">TEXT</syntaxhighlight>. <syntaxhighlight lang="text" class="" style="" inline="1">TEXT IS</syntaxhighlight> defines a quote-delimited string, like <syntaxhighlight lang="text" class="" style="" inline="1">TEXT IS "HELLO,WORLD"</syntaxhighlight>, which is then read character-at-a-time using the <syntaxhighlight lang="text" class="" style="" inline="1">GET IT</syntaxhighlight>. <syntaxhighlight lang="text" class="" style="" inline="1">IT</syntaxhighlight> is a meta-variable that contains the last read character, and can then be used in other statements, like <syntaxhighlight lang="text" class="" style="" inline="1">PRINT IT</syntaxhighlight>. <syntaxhighlight lang="text" class="" style="" inline="1">IT</syntaxhighlight> becomes a blank -not an empty string but a single space- when the <syntaxhighlight lang="text" class="" style="" inline="1">TEXT</syntaxhighlight> is completely read.[5]

Programs can contain multiple <syntaxhighlight lang="text" class="" style="" inline="1">TEXT</syntaxhighlight> statements, but unlike BASIC's <syntaxhighlight lang="text" class="" style="" inline="1">DATA</syntaxhighlight> where all of the lines are considered to be one continuous block of data, only one <syntaxhighlight lang="text" class="" style="" inline="1">TEXT</syntaxhighlight> statement is active at a time as they are encountered by the interpreter. In other words, if there are two <syntaxhighlight lang="text" class="" style="" inline="1">TEXT</syntaxhighlight> statements in a program, they are not treated as one longer statement as is the case with <syntaxhighlight lang="text" class="" style="" inline="1">DATA</syntaxhighlight>, <syntaxhighlight lang="text" class="" style="" inline="1">IT</syntaxhighlight> will return a blank when it runs off the end of the active <syntaxhighlight lang="text" class="" style="" inline="1">TEXT</syntaxhighlight> statement and will not return more data until the next <syntaxhighlight lang="text" class="" style="" inline="1">TEXT</syntaxhighlight> statement is encountered in the code.[5]

Statements

From:[8]

Program statements

<syntaxhighlight lang="text" class="" style="" inline="1">COMMENT</syntaxhighlight> - equivalent to BASIC's <syntaxhighlight lang="text" class="" style="" inline="1">REM</syntaxhighlight>
<syntaxhighlight lang="text" class="" style="" inline="1">PRINT</syntaxhighlight> - as in BASIC, takes literal strings between double quotes, the <syntaxhighlight lang="text" class="" style="" inline="1">IT</syntaxhighlight> variable, or <syntaxhighlight lang="text" class="" style="" inline="1">ON A NEW LINE</syntaxhighlight> to print a carriage return.
<syntaxhighlight lang="text" class="" style="" inline="1">TEXT IS</syntaxhighlight> - similar to <syntaxhighlight lang="text" class="" style="" inline="1">DATA</syntaxhighlight> in BASIC, but used for strings only
<syntaxhighlight lang="text" class="" style="" inline="1">GET IT</syntaxhighlight> - reads the next character from the current TEXT statement
<syntaxhighlight lang="text" class="" style="" inline="1">JUMP TO</syntaxhighlight> - equivalent to <syntaxhighlight lang="text" class="" style="" inline="1">GOTO</syntaxhighlight>, always expands target lines to three digits
<syntaxhighlight lang="text" class="" style="" inline="1">IF IT IS ... JUMP TO</syntaxhighlight> - equivalent to <syntaxhighlight lang="text" class="" style="" inline="1">IF...THEN</syntaxhighlight> but can perform only equality tests against <syntaxhighlight lang="text" class="" style="" inline="1">IT</syntaxhighlight>
<syntaxhighlight lang="text" class="" style="" inline="1">STOP</syntaxhighlight> - used to end a program, but not required

Interactive commands

<syntaxhighlight lang="text" class="" style="" inline="1">RUN</syntaxhighlight> - as in BASIC but can define both the start and end lines and use meta-lines <syntaxhighlight lang="text" class="" style="" inline="1">FIRST LINE</syntaxhighlight> and <syntaxhighlight lang="text" class="" style="" inline="1">END</syntaxhighlight>
<syntaxhighlight lang="text" class="" style="" inline="1">WALK</syntaxhighlight> - executes the program slowly
<syntaxhighlight lang="text" class="" style="" inline="1">DISPLAY</syntaxhighlight> - equivalent to <syntaxhighlight lang="text" class="" style="" inline="1">LIST</syntaxhighlight>. To list the entire program, one uses <syntaxhighlight lang="text" class="" style="" inline="1">DISPLAY FROM FIRST LINE TO END</syntaxhighlight>
<syntaxhighlight lang="text" class="" style="" inline="1">ERASE</syntaxhighlight> - remove lines from a program, <syntaxhighlight lang="text" class="" style="" inline="1">ERASE FROM 038 TO 140</syntaxhighlight>
<syntaxhighlight lang="text" class="" style="" inline="1">NUMBER</syntaxhighlight> - renumber the lines in the program

Example

010 COMMENT FIND IF A WORD HAS EITHER AN "F" OR A "G" IN IT
020 COMMENT BY LYRA FORET 19 OCTOBER 1971
030 COMMENT
040 COMMENT SOME TEST CASES ARE FOX, GOPHER, RAT, DOG, CAT
050 COMMENT THE RESPECTIVE ANSWERS SHOULD BE YES, YES, NO, YES, NO.
060 COMMENT
070 TEXT IS "DOG"
080 COMMENT OBTAIN A LETTER OF THE TEXT
090 GET IT
100 COMMENT CHECK FOR A BLANK WHICH INDICATES END OF WORD
110 IF IT IS " " JUMP TO 500
120 COMMENT CHECK FOR F'S OR G'S
130 IF IT IS "F" JUMP TO 200
140 IF IT IS "G" JUMP TO 200
150 COMMENT IT WAS SOME OTHER LETTER, SO GO ON TO THE NEXT CHAR. IN THE TEXT
160 JUMP TO 080
200 PRINT "THE WORD HAD AN 'F' OR A 'G' IN IT."
210 COMMENT WE ARE DONE
220 STOP
500 PRINT "THE WORD DID NOT HAVE AN "F' OR A 'G' IN IT."

References

Citations

  1. ^ Raskin 1974, p. 231.
  2. ^ Raskin 1974, p. 232.
  3. ^ 3.0 3.1 Lewis & Norman 2014, p. 691.
  4. ^ Raskin 1974, p. 233.
  5. ^ 5.0 5.1 5.2 5.3 5.4 Raskin 1974, p. 234.
  6. ^ 6.0 6.1 Raskin 1974, p. 237.
  7. ^ Raskin 1974, p. 235.
  8. ^ Raskin 1974.

Bibliography

  • Raskin, Jef (July 1974). "FLOW: A Teaching Language for Computer Programming in the Humanities". Computers and the Humanities. 8 (4): 231–237. doi:10.1007/BF02402344. S2CID 62648997.
  • Lewis, Clayton; Norman, Donald (2014). "Designing for Error". In Baecker, Ronald (ed.). Readings in Human-Computer Interaction: Toward the Year 2000. Elsevier. pp. 686–697. ISBN 9780080515748.

Further reading

External links