This module is rated as beta, and is ready for widespread use. It is still new and should be used with some caution to ensure the results are as expected.
Usage
This module implements the {{WDL}} and {{WDLtot}} templates. Please see the template pages for usage instructions.
require('strict')
local getArgs = require('Module:Arguments').getArgs
local roundAndPad = require('Module:Math')._precision_format
local p = {}
local function total(won, drawn, lost)
if not won and not drawn and not lost then
return ''
else
return (won or 0) + (drawn or 0) + (lost or 0)
end
end
local function displayWinPercent(frame, winPercent, decimals)
local retval = ''
if winPercent < 10 then
retval = '<span style="visibility:hidden;color:transparent;">00</span>'
elseif winPercent < 100 then
retval = '<span style="visibility:hidden;color:transparent;">0</span>'
end
return retval .. frame:expandTemplate{title = 'Number table sorting', args = { roundAndPad(winPercent, decimals or 2) }}
end
local function pct(frame, played, won, drawn, lost, decimals, winpctdraw)
if played == '-' or played == '—' then
return '—'
elseif not played then
if not won and not drawn and not lost then
return ''
elseif (won or 0) + (drawn or 0) + (lost or 0) <= 0 then
return '<span style="display:none">!</span>—'
end
played = (won or 0) + (drawn or 0) + (lost or 0)
elseif tonumber(played) <= 0 then
return '<span style="display:none">!</span>—'
end
local wins = (won or 0)
local draws = tonumber(drawn) or 0
local games = played
if draws > 0 then
if winpctdraw == 'ignore'then
-- treat ignored draws like the game was never played
games = games - draws
elseif winpctdraw == 'loss' then
-- don't have to do anything - this was the previous behavior
else -- default to 'half'
wins = wins + (draws / 2)
end
end
return displayWinPercent(frame, 100 * wins / games, decimals)
end
function p.main(frame, otherargs)
local args = otherargs or getArgs(frame)
local tableprefix = string.format('| style="%stext-align:%s" |', args.total and 'font-weight:bold;background:#efefef;' or '', args.align or 'center')
local played = total(args[2], args[3], args[4])
local retval = tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { played }} .. '\n'
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[2] }} .. '\n'
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[3] }} .. '\n'
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[4] }} .. '\n'
if args['for'] then
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args['for'] }} .. '\n'
end
if args.against then
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args.against }} .. '\n'
end
if args.diff == 'yes' then
if tonumber(args['for']) and tonumber(args.against) then
retval = retval .. tableprefix .. string.format('%s%d\n', tonumber(args['for']) < tonumber(args.against) and '−' or '+', math.abs(args['for'] - args.against))
else
retval = retval .. tableprefix .. '<span style="display:none">!</span>—\n'
end
end
if args.winpctdraw then
retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args.winpctdraw }} .. '\n'
end
return retval .. tableprefix .. pct(frame, played, args[2], args[3], args[4], args.decimals, args.winpctdraw)
end
return p