SGI Onyx
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![]() Deskside Onyx | |
Manufacturer | Silicon Graphics, Inc. |
---|---|
Type | Graphics supercomputer |
Release date | January 1993 |
Introductory price | |
Discontinued | March 31, 1999 |
Operating system | IRIX 5.0–6.5.22 (for R10000 CPU models) |
CPU | MIPS R4400, MIPS R10000 |
Memory | 64 MB to 16 GB |
Storage | Up to 30 GB internal disk; expandable to 2 TB total storage |
Graphics | |
Platform | MIPS |
Predecessor | SGI Crimson |
Successor | SGI Onyx2 |
Related | SGI Challenge |
Website | web |

SGI Onyx is a series of visualization systems designed and manufactured by SGI, introduced in 1993 and offered in two models, deskside and rackmount, codenamed Eveready and Terminator respectively. The Onyx's basic system architecture is based on the SGI Challenge servers, but with graphics hardware.
The Onyx was employed in early 1995 for development kits used to produce software for the Nintendo 64 and, because the technology was so new, the Onyx was noted as the major factor for the impressively high price of US$100,000[1]–US$250,000[2] for such kits.
The Onyx was succeeded by the Onyx2 in 1996 and was discontinued on March 31, 1999.
CPU

The deskside variant can accept one CPU board, and the rackmount variant can take up to six CPU boards. Both models were launched with the IP19 CPU board with one, two, or four MIPS R4400 CPUs,[3] initially with 100 and 150 MHz options and later increased to 200 and 250 MHz. Later, the IP21 CPU board was introduced, with one or two R8000 microprocessors at 75 or 90 MHz; machines with this board were referred to as POWER Onyx. Finally, SGI introduced the IP25 board with one, two, or four R10000 CPUs at 195 MHz.
Graphics
The Onyx was launched with the RealityEngine2 or VTX graphics subsystems, and InfiniteReality was introduced in 1995.
RealityEngine2
The RealityEngine2 is the original high-end graphics subsystem for the Onyx and was found in two different versions: deskside and rack. The deskside model has one GE10 (Geometry Engine) board with 12 Intel i860XP processors, up to four RM4 or RM5 (Raster Manager) boards, and a DG2 (Display Generator) board.[4] The rack model differs by supporting up to three RealityEngine2 pipes (display outputs) vs the single pipe of the deskside.[5]
VTX
The VTX graphics subsystem is a cost reduced version of the RealityEngine2, using the same hardware but in a feature reduced configuration that can not be upgraded. It consists of one GE10 board (6 Intel i860XP processors vs 12 in RE2), a single RM4 or RM5 board, and a DG2 board.[4]
InfiniteReality
InfiniteReality succeeded RealityEngine2 as the high-end graphics subsystem for the Onyx when introduced in 1996. As with RealityEngine2, two versions correspond to the form factors of the Onyx. The deskside version consists of a GE12 board, one or two RM6 boards (limited due to the amount of cooling the deskside system provides), and a DG4 board. The rack model increases the number of RM6 boards supported to four per pipe and allows up to three pipes to be installed resulting in an Onyx rack with a maximum of three GE12 boards, three DG4 boards, and twelve RM6 boards.[6]
Usage
An Onyx system with RealityEngine2 graphics was used by CBS News for a broadcast of real-time election results. The broadcast had 3D graphics that were generated live that had updated news feeds in real time. This required the video to be composited live in 3D for the viewers, which was done using an Onyx system. This is one of the first examples of a real-time 3D video compositing system used in a television broadcast.[7][8]
SGI timeline
<timeline> DateFormat=mm/dd/yyyy Period = from:01/01/1983 till:01/01/2011 Define $now = 09/01/2007 Define $skip = at:end # Force a blank line Define $dayunknown = 15 # what day to use if it's actually not known Define $monthunknown = 06 # what month to use if it's not actually known ImageSize= width:850 height:auto barincrement:25 TimeAxis = orientation:horizontal PlotArea = right:5 left:5 bottom:60 top:5 Legend = orientation:vertical position:bottom columns:4
Colors =
id:bg value:white id:m68k1 value:rgb(0.4,0.9,0.8) legend:M680x0 id:m68k2 value:rgb(0.4,1,0.9) id:mips1 value:rgb(0.75,0.4,1) legend:MIPS id:mips2 value:rgb(0.85,0.4,0.90) id:x861 value:rgb(0.60,0.60,1) legend:Itanium id:x862 value:rgb(0.55,0.55,0.8) legend:X86 id:lightline value:rgb(0.9,0.9,0.9) id:lighttext value:rgb(0.5,0.5,0.5)
BackgroundColors = canvas:bg ScaleMajor = gridcolor:lighttext unit:year increment:2 start:01/01/1984
BarData =
barset:terminal barset:workstationlow barset:workstationmid barset:workstationhigh barset:server barset:workstationonyx barset:workstationaltixbased
PlotData=
width:15 textcolor:black
barset:terminal shift:(5,-5) anchor:from fontsize:s color:m68k1 from:11/$dayunknown/1983 till:$monthunknown/$dayunknown/1986 text:"1000/1200" barset:break color:m68k2 from:$monthunknown/$dayunknown/1986 till:$monthunknown/$dayunknown/1988 text:"2000/2200" barset:break color:x862 from:08/$dayunknown/1999 till:01/$dayunknown/2002 text:"Visual Workstation"
barset:workstationlow shift:(5,-5) anchor:from fontsize:s color:m68k1 from:$monthunknown/$dayunknown/1984 till:$monthunknown/$dayunknown/1986 text:"1400" barset:break color:m68k2 from:$monthunknown/$dayunknown/1986 till:$monthunknown/$dayunknown/1987 text:"2300" barset:break color:m68k1 from:$monthunknown/$dayunknown/1987 till:$monthunknown/$dayunknown/1988 text:"3000" barset:break color:mips1 from:10/$dayunknown/1988 till:$monthunknown/$dayunknown/1992 text:"Personal Iris" barset:break color:mips2 from:$monthunknown/$dayunknown/1993 till:$monthunknown/$dayunknown/1996 text:"Indy" barset:break color:mips1 from:$monthunknown/$dayunknown/1996 till:08/$dayunknown/2001 text:"O2" barset:break color:mips2 from:08/$dayunknown/2001 till:01/$dayunknown/2002 text:"O2+"
barset:workstationmid shift:(5,-5) anchor:from fontsize:s color:mips2 from:$monthunknown/$dayunknown/1986 till:$monthunknown/$dayunknown/1989 text:"Professional Iris" barset:break color:mips1 from:$monthunknown/$dayunknown/1990 till:$monthunknown/$dayunknown/1994 text:"Indigo" barset:break color:mips1 from:01/$dayunknown/2002 till:12/26/2006 text:"Fuel"
barset:workstationhigh shift:(5,-5) anchor:from fontsize:s color:mips1 from:10/$dayunknown/1988 till:12/$dayunknown/1991 text:"PowerSeries" barset:break color:mips1 from:$monthunknown/$dayunknown/1992 till:$monthunknown/$dayunknown/1997 text:"Indigo²" barset:break color:mips2 from:$monthunknown/$dayunknown/1997 till:$monthunknown/$dayunknown/2000 text:"Octane" barset:break color:mips1 from:$monthunknown/$dayunknown/2000 till:06/25/2004 text:"Octane2" barset:break color:mips2 from:06/$dayunknown/2003 till:12/25/2006 text:"Tezro"
barset:server shift:(5,-5) anchor:from fontsize:s color:mips1 from:$monthunknown/$dayunknown/1992 till:$monthunknown/$dayunknown/1997 text:"Challenge M" barset:break color:mips2 from:$monthunknown/$dayunknown/1996 till:01/$dayunknown/2002 text:"Origin 200" barset:break color:mips1 from:10/09/2001 till:12/31/2003 text:"Origin 300" barset:break color:x861 from:$monthunknown/$dayunknown/2005 till:12/$dayunknown/2006 text:"Altix 350" barset:break color:x862 from:12/$dayunknown/2006 till:end text:"Altix 450, Altix XE"
barset:workstationonyx shift:(5,-5) anchor:from fontsize:s color:mips2 from:01/$dayunknown/1992 till:12/$dayunknown/1997 text:"Crimson" barset:break color:mips1 from:10/09/1993 till:12/31/1998 text:"Onyx" barset:break color:mips2 from:10/09/1996 till:12/31/2000 text:"Onyx 2" barset:break color:mips1 from:10/09/2000 till:02/25/2005 text:"Onyx 300"
barset:workstationaltixbased shift:(5,-5) anchor:from fontsize:s color:mips1 from:$monthunknown/$dayunknown/1992 till:$monthunknown/$dayunknown/1997 text:"Challenge" barset:break color:mips2 from:10/09/1996 till:12/31/2000 text:"Origin 2000" barset:break color:mips1 from:10/09/2000 till:02/25/2005 text:"Onyx/Origin 3000" barset:break color:x861 from:04/26/2005 till:$monthunknown/$dayunknown/2010 text:"SGI Prism"
</timeline>
References
- ^ "Silicon Graphics: showing off". Edge (7): 18–19. April 1994. Retrieved December 14, 2015.
- ^ Gaming Gossip. Electronic Gaming Monthly. Issue 69. Pg.52. April 1995.
- ^ "POWER Onyx™ and Onyx Deskside Owner's Guide" (PDF).
- ^ 4.0 4.1 "sgistuff.net : Hardware : Graphics : Reality Engine". sgistuff.net.
- ^ "sgistuff.net : Hardware : Systems : Challenge / Onyx". sgistuff.net.
- ^ "sgistuff.net : Hardware : Graphics : Infinite Reality". sgistuff.net.
- ^ "CBS and SGI". archive.irixnet.org. Retrieved December 25, 2023.
- ^ Chan, Curtis. "Strictly TV - SGI and CBS" (PDF). Broadcast Engineering. Intertec Publishing.
Further reading
- POWER Onyx and Onyx Deskside Owner's Guide (document number: 007-1733-070).
- POWER Onyx and Onyx Rackmount Owner's Guide (document number: 007-1736-060).
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